![]() ![]() It also has enough strategic elements to keep users engaged and enhance their sense of growth as they level up. Match-3 is casual enough to bring in a lot of users. The insertion of Match-3 mechanics solves this 'early stage boredom' issue. ![]() Building up from the early stages of a strategy game is relatively boring. Yi Qi: "Most mid-core to hardcore mobile strategy games rely on gameplay that's featured during the middle and late stages of the game. The following content include snippets of the interview:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |